• Revolutionary Bone Rigging system takes the work out of tedious
frame-by-frame animation
• Intuitive animation timeline simplifies complex animation tasks
• Physics Engine allows for super realistic movement and collisions
• Auto Trace your own artwork and then animate it
• Work with vector based art for maximum control and scalability
• Import or record audio and automatically lip-sync to characters
• Work in 2D or 3D space and import 3D objects
This was my first attempt at bone rigging, which is a shortcut means to move certain linked fields of the animation through inverse and forwards kinematics which were developed for robot control. I have made a very simple tick-like creature to experiment with because I want to keep my designs out of the cartoon figure stereotype at this stage of learning. Once you set up the internal bone rigging, it can be manipulated from a distance, without touching the figure, which is convenient.
Here is the second animation I have done with Anime Studio. It is to test the movement and overlap of multiple layers. All of the layers are hand-drawn and manipulated, no bone rigging or set shapes were used. I was amazed at how smooth the tweening appeared, because I really didn't use that many key frames for the length of the animation. I trashed the first render of this because I had misjudged the time it would take and it ended up too fast and jerky. I went back into it and was able to adjust the timeline to make it longer although it did get a bit muddled when I did that. It is good to be able to highlight and slide the keyframes. The other adjustment I made was with the transparency of the shapes. I had to increase the opacity on the two pink shapes so that the provided more of a contrast to the other washed out tones.
Considering the very limited experimentation I have done, I am very pleased with the way this program works. I find it much more intuitive than the more expensive programs I have tried at the university. It works smoothly with my MacBook Pro and Wacom Bamboo tablet. For a very cheap setup I feel that I should be able to get some very interesting, complex results.
No comments:
Post a Comment